Godot MultiMesh Toy
A little toy a made after messing around with MultiMeshInstance3D in Godot.
ALT+RMB+DRAG Horizontal to control selection radius.
ALT+RMB+DRAG Vertical to control selection falloff.
SHIFT+MMB to pan
R to reset the points
Hold CTRL to select a new point on click when Select On Click is disabled.
Fullscreen recommended due to mouse issue when releasing mouse outside of game window.
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